Staged Heroism

Staged Heroism is a comedy/action tabletop roleplaying game about legacies and failure, a rules-light love letter to Saturday morning cartoons of years past as well as contemporary super-hero cartoons that bend (and sometimes nuke) the tropes of the genre. 
It’s a game filled with hilarious heists, super-heroics, and absurd plans for world domination gone delightfully awry.
In short, it’s a love-letter to and inspired by The Venture Bros. 
(Just to be clear, familiarity with The Venture Bros. is NOT necessary to play and enjoy this game. You don’t even need to give a crap about the TV show. )

Pick it up here!

D&D magic item: Ioun Chef

Attunement item, very rare

A small carved stone shaped like a person wearing a chef’s hat and apron with a wooden spoon. It floats around the user’s waist. Upon using the command word up to 3 times a day, the chef takes ten minutes to produce a delicious and nutritious meal appropriate for the party, for up to 8 people.

Once per week, the chef can be given a special ingredient. The chef will prepare a meal with that ingredient in every course in some fashion. Eating this meal gives you 5 temporary hit points.

More homebrew here https://madfishmongerblog.wordpress.com/tag/madfish-homebrew/

Anzanil’s Game – a downtime D&D adventure

https://ko-fi.com/s/e580e3616e

Do you like magical games with magical prizes? Here’s a fun little adventure that’s a good time for all ages and levels. Perfect for a one-shot, kid-friendly, and just a little downtime fun. No fighting (well, okay maybe a little, but it’s optional), just trying to win a game and enjoying a festival. Also includes descriptions of the rest of the city for your group to look around in, a wild magic surge table for the game with 100 goofy options, and some non-combat magic items to win. Anzanil’s Academy has discovered an ancient magical game left behind by some former students and opened it up at the seasonal festival to help raise funds for student scholarships. They’re inviting one and all to give it a try for a chance at some fun prizes! Tour the academy and the city too.

My DMs Guild Adventures

Here’s an adventure I wrote that you can pick up on the DMs Guild! It’s a setting neutral haunted house one-shot you can drop in anywhere. It’s designed for D&D but could pretty easily be translated to another system.
https://www.dmsguild.com/product/268856/The-House-at-the-End-of-the-Lane

Here’s an adventure that contributes to wildlife rescue in Australia. It’s chock full of fun things like an adventure, new race, subclasses, and some flora (I wrote that part!). Check it out here: https://www.dmsguild.com/product/303028/Wisdom-Under-Fire-An-Australian-Charity-Adventure

I wrote Tying the Knot, a fun low-level roleplay and scavenger hunt adventure for the Princess Project, which also has a lot more great stories for players at all levels.
https://www.dmsguild.com/product/311786/The-Princess-Project

The bonus content that couldn’t be printed in the book is here – https://madfishmongerblog.wordpress.com/2020/08/16/tying-the-knot-bonus-romantic-tales/

Tying the Knot Bonus Romantic Tales

In the adventure Tying the Knot I wrote for the Princess Project anthology, I had to cut the romantic stories and details of the wedding for the sake of word count, but I’m offering them here if you’d like to add them to your adventure.

Entering the main hall of the castle is breathtaking. The huge oak doors, carved with nature spirits, are pushed open to reveal a massive hall with a domed ceiling covered in frescoes of important moments in the country’s history. Columns shaped like trees support the roof and direct the eye toward the dais where two ornately carved thrones sit side by side. Rows of benches have been set up for guests with the royal families sitting on chairs up front. Tall, peaked windows let in the cheerful sunlight and make the tiled floor sparkle. The two holy leaders stand up front and once everyone is seated, a small chorus of children begin to sing a traditional song and the brides are led out one by one in their incredible bridal gowns. They hold hands before the altar, and after a brief sermon by each of the holy leaders, they begin their vows.

Princess Betony: “I, Princess Betony Heliconia, ask you, Neeja Calix, to be my wife, as my friend, and my love. On this day I affirm the relationship we have enjoyed, looking to the future to deepen and strengthen it.
 I will be yours in plenty and in want, in sickness and in health, in failure and in triumph.
Together we will dream, will stumble but restore each other, we will share all things, serving each other and our kingdom. I will cherish and respect you, comfort and encourage you,
be open with you, and stay with you as long as we shall live, freed and bound by our Love.” Her voice shakes with feeling, and a tear rolls down her cheek.

Princess Neeja: “I, Neeja Calix, present to you, my beloved Betony, the Eight Gifts which represent our love.”
The eight gifts are brought out by servants. If the adventurers did not acquire some of the actual gifts, they have fakes to substitute for the ceremony. She holds up each item as she speaks. If the fakes are held up, members of the audience can be heard scoffing and disapproving.

“The Rose’s Eye Gem, carved by an ancient elf for his human lover. It is said that when the human passed, the elf could look into the gem to see his love. It represents how long our love will last.

The Dryad of the Spring, made by an artist who is said to have never worked with wood, but created this stunning piece upon falling in love with a dryad. It represents the beauty and potential of our love.

The Master’s Fiddle, a bard of great renown fell in love with a noble of great taste. He had a chance to play for his love at a banquet, but broke the strings of his fiddle and could not replace them. He prayed to the gods, and they sent a unicorn, who lent her hair to repair the fiddle. The bard played, and won the heart of his lover. It represents the blessings of the gods and the ancestors place upon our union.

The Book of Remarkable Flora – When an elderly gardener fell ill and could no longer tend to her plants, her beloved husband began creating this book for her, collecting information and sending out adventurers to seek out new plants. He painted images and wrote the text, making the book himself to ensure her work was never lost. It represents my devotion to you, and to our future learning new things together.

The Acacia Island Coral was said to have been given to a pirate as a gift by a mermaid. The two were deeply in love, but the pirate was always being hunted and the mermaid could not leave the sea. The story tells that the two would meet whenever possible, but one day the mermaid did not come. The pirate mourned, thinking she would never again see her love, but eventually the mermaid arrived with the coral. When the pirate took the gift with a kiss, she was transformed into a mermaid, and they lived happily under the sea. It represents our adaptability, and how we will always find a way to make it work.

The Cloak of Leaves was lovingly made by a wife for her ranger husband. She made each leaf herself and poured her love in to every stitch. One day the ranger found himself stalked by a dire wolf. He couldn’t seem to lose it, so he covered himself with the cloak and hid. The cloak seemed then to change to match the leaves of the shrubs around him, and he became one with the forest, successfully hiding from the wolf. It represents how we will protect each other from harm, even when we are apart.

The Spider Silk Needles were brought to the surface by a dark elf who left her noble status and great wealth behind to be with her love. She used them to knit the fishing nets they used to get by, and while they lived in material poverty, they were rich in love. They represent the hard, but rewarding work and sacrifice a marriage is.

And finally, the Cave Violet, still here after all these centuries, bred by an ancient druid in memory of their love. It grows only in specific conditions and must be treated carefully in order to flourish. It represents the fertility of our love, and my commitment to our future family.”

When Neeja finishes presenting the items, she looks back at Betony and chokes up, standing up straight and taking a deep breath to try and contain her emotions.
The priests continue with a few more important ceremonial rituals, and then a long, beautiful patchwork scarf is brought forth.

“This scarf is made of pieces from the clothing of both of your ancestors. It represents your union, and the union of these families, and the kingdom.” Priest Padauk holds it up, and Priestess Laelia takes it and wraps it around the joined hands of the brides.
“With this knot, we unite you.” The priests say in union. They pull the knot together and the whole room erupts in cheering and joyful exclamations as the brides kiss. They are escorted from the hall under showers of flower petals, and musicians, food, and drink are brought in. The party continues well in to the night, spilling out in to the courtyard. The whole city seems to be out celebrating and everyone is covered in flower petals by the end of the night.

I’d love some feedback, and I hope you enjoy the adventure!

Acrobat Monk Subclass

I’ve put it here in text form, see the bottom of the page for image and PDF downloads.

I was inspired to write this watching action movies and cartoons and seeing how the characters throw themselves around and perform impossible feats like jumping from the ground to a rooftop or cross huge distances. I wanted to put in some incentive to use them, and add some fun to the usually serious monk class.  

If you use this subclass please credit me and let me know how it goes: @madfishmonger on Twitter or http://linktr.ee/madfishmonger for all my links. Thank you and happy gaming!  

Acrobat 

An unconventional subclass, some would even hesitate to include them among monks as their practice does not appear to include the spiritual or intentional aspects of Ki manipulation. On the other hand, an acrobat and a martial arts monk have much in common; training for acrobats is just as rigorous, strenuous, and grueling. Acrobats’ spiritual practices come in to play in their artistic expression and performances, which can also translate in to deadly attacks should they need to defend themselves.  

 Few master it and join the distinguished ranks of the Sun Circus – the world’s most prestigious troupe of performers of physical feats. These shows draw huge crowds, and the Sun Circus have performed for nobility and royalty – to join their ranks is a great honor. There are of course many other troupes of varying size, skill, and composition, one of which could be your character’s origin.  
Acrobats learn flexibility, strength, endurance, and performance skills. Some are full time performers, while others are travelers who busk for enough coin to get by. Some are committed adventurers, leaving their starry circus days behind, and others join later, wanting to use their skills for something other than fighting. Acrobats come from all walks of life and can be professionally, traditionally, or self-taught.  

Acrobats can focus on one or several types of performance. Choose one or roll from the following list: 

  1. Aerial silks, hoop, or rings 
  2. Contortion 
  3. Trapeze 
  4. Tumbling/gymnastics 
  5. Dance (example: ballet, breakdance, Ukrainian folk dance, etc) 
  6. Bars  
  7. Tightrope or slackrope 
  8. Juggling or object manipulation (plate spinning, balancing etc) 

There are of course many dozens of types of acrobatics and these are only suggestions. You could just as easily be a synchronized swimmer if that suited your campaign or character. Consider your specialty when deciding your performance style as well.  

When taking this subclass at 3rd level, you gain the following benefits: 
 

Put On a Show – At 3rd level, you gain proficiency in the performance skill. You also acquire a costume and the basic supplies you require for your performance. These costumes are outlandish and complex, and give you advantage on Deception rolls to hide your identity while wearing it. Your costume requires maintenance and proper storage when not being worn.  

Specialty Performance – You gain one Specialty at this level, and can choose one more at level 6, 11, and 17. These represent special abilities you can do with your chosen form of expression.  

Weapon Proficiency – You can use the whip and the net* as monk weapons.  

*The net operates as stated in the PHB but with the following benefits: You do not roll at disadvantage, and you may add your proficiency bonus to the attack. In the turns following capturing a creature in the net, you may use your attack to pull on the cinch rope of the net, crushing the creature inside and doing damage equal to your monk weapons. You must roll to attack at a flat roll unless influenced by other factors. Other creatures attacking the netted creature have advantage, but may destroy the net with their attack.  

Level 6 –  
Costumed –  At this level you gain proficiency with the disguise kit and can begin creating costumes for others, giving them the same advantage on Deception rolls to disguise their identity.  

Great Leap  – You can use your Dexterity modifier in place of your Strength modifier when determining jump distances. 

Level 11-  

Experienced Performer – You gain expertise in the performance skill when performing your act.  

Expert Acrobat – Your training and experience gives you advantage on all dexterity checks. 

Level 17 –  

Dazzling Performance –  Your skills are so honed you are utterly enchanting to watch. Once per long rest you may charm your audience with a performance. Spend 1 ki per target, and the target must make a Wisdom saving throw or be so enthralled with your performance they can’t look away until you finish.  
  

Specialties 

Whenever a saving throw is required, use your Ki save DC. 

Each specialty can only be used once per turn. 

  1. Twist Shape These expert contortionists can spend 1 ki to make themselves so compact they can fit in to spaces one category size smaller than they (such as a medium creature fitting in to a small size box). They can move but at 1/4 speed.  
  2. Whip Trip When you perform a whip attack, spend 1 ki point to force the target to make a Strength saving throw. On a fail, the target is knocked prone. 
  3. Monkey Climb Spend 1 ki point to double your climbing speed for the turn. In the case of climbing in difficult terrain, you would move at 1/2 instead of 1/4 speed. 
  4. Precision Throwing Spend 1 ki point to use a weapon attack with an improvised weapon you can hold in your hand (such as a juggling club or bean bag). For this attack, the object gains the property of a monk weapon and if thrown, may be thrown up to 30 feet normally and 70 feet long range. Depending on the construction of the object, using it in this manner likely destroys it (at the DMs discretion).  
  5. Large Lungs You’ve got such control over your breathing, you can spend 1 ki point to hold your breath for twice as long and prevent yourself from inhaling any air at all, which includes fumes, gases, and the like.  
  6. Whip Tangle When performing a whip attack, spend 1 ki point to force the target to make a Dexterity saving throw or be entangled.  
  7. Scurrying When navigating difficult terrain or circumstances, such as walking a tightrope or narrow ledge, spend 2 ki points to focus your balance and walk at normal speed. You will also do any Dexterity checks or saves related to keeping your balance or staying upright at advantage.  
  8. Performing Tricks You’re an entertainer, and know how to get an audience’s attention. Spend 1 ki to give yourself advantage on charisma ability checks.